FUSE*FACTORY has developed and produced various live-performances and installations with visuals that involve GPU particle systems, like Dökk and Multiverse. This research project was an attempt to explore how a similar aesthetic would translate into a VR setting with controllerless user-interaction and spatial audio. The experience was shown at an event hosted by their good friends at Medulla.
my role: software development, UX design
tools: Unity, Oculus Rift, Leap Motion
crew: Riccardo Bazzoni, Mark van de Korput, Matteo William Salsi