For Warping Halos, Christopher and Arnout from Children of the Light were taking their previous work, DIAPOSITIVE, to the next level by introducing color and adding more dimensions to the installation. This made the work, which plays with the way light interacts with the environment, even more complex and increased the gap between the (existing) design tools and the final result.
To aid in the design process I developed a software application with a virtual replica of the Halo that simulates with reasonable accuracy what the created animations will look like when coming from the installation. The application takes exactly the same input as the real installation, thus seamlessly fitting into the existing workflow and requiring minimal effort to be used.
The application helps Children of the Light to better design their artwork and to be less dependent on the physical installation. This was useful both when the physical installation was still under construction as well as whenever the installation is not available, like on the road, at home or in the backstage.
my role: software development, process design
tools: OpenFrameworks, Syphon, Resolume Avenue/Arena, OSC
crew: Christopher Gabriel, Arnout Hulskamp, Mark van de Korput
Study of realistic “soft” light using GLSL shaders
Calibrating the interplay of the many individual light sources
Impression of the final result